Search the industry video glossary for “hold rate” and you get zero results. Same in the video impression measurement guidelines. Same in the viewability guidelines. No platform defines it either.

It is a practitioner term, invented in agencies, that has acquired the tone of a standard without ever becoming one. That would be harmless if the arithmetic behind it worked. It does not: the two definitions in circulation divide metrics that the platform itself says are computed on incompatible methodologies.

This page shows what is actually defined, what is not, and what to measure instead.

Where the term does not appear

I looked in the places that would settle it.

The industry digital video glossary. Zero occurrences. It defines video ad completion rate as the percentage of video ads that play through their entire duration to completion, and stops there.

The joint digital video impression measurement guidelines. Zero occurrences.

The viewable advertising impression measurement guidelines. Zero occurrences.

The largest social platform’s help centre. No article. Searching returns unrelated pages about factors affecting view rate and about brand recall lift.

The short-video platform’s metric documentation. Not among the listed metrics.

What that adds up to. No standards body, no measurement council and no platform has ever published a definition. Every definition you have read was written by somebody selling analytics or writing a blog post.

Results of searching the primary industry standards documents and platform documentation for the term hold rateTable recording the results of searching each primary industry standards document and each platform metric documentation set for the term hold rate. The industry digital video glossary contains zero occurrences; it defines video ad completion rate as the percentage of all video advertisements that play through their entire duration to completion, but has no entry for hold rate. The joint digital video impression measurement guidelines contain zero occurrences. The viewable advertising impression measurement guidelines contain zero occurrences. The largest social platform’s help centre contains no article defining the term, and searching for it returns unrelated pages about factors that can impact video view rate and about advertisement recall lift rate. The short-video platform’s video play metrics documentation does not list it among its metrics. The conclusion across all five sources is that no standards body, no measurement council and no advertising platform has ever published a definition of hold rate, which makes it a practitioner term that has acquired the tone of a standard without ever becoming one. Every definition in circulation was therefore written by an analytics vendor or a blog rather than by a body with authority to define measurement, which explains why the two definitions in circulation contradict one another and why no arbitration between them exists.Five primary documents. Zero occurrences.Searched in the source documents, not in summaries of them.Document searchedOccurrences of “hold rate”Industry digital video glossary0Digital video impression measurement guidelines0Viewable ad impression measurement guidelines0Largest social platform, help centreNo articleShort-video platform, metric documentationNot listedThe glossary does define one thing: video ad completion rate.”The percentage of all video ads that play through their entire duration to completion.”
Five primary documents, zero occurrences. Every definition you have read came from a vendor. Source : IAB Digital Video Glossary, IAB/MRC and MRC guidelines (2018)

The two definitions, and why both fail

Vendor glossaries offer two, and they are not variants of each other.

Definition one: 15-second plays divided by 3-second plays. The share of people who started the video and stayed to fifteen seconds.

Definition two: viewers past a milestone. The share reaching a defined point, typically 25%, 50% or 75% of the video.

They do not measure the same thing. One is an absolute duration ratio, the other is a proportional one. On a 60-second video, fifteen seconds is the 25% milestone. On a 20-second video, it is the 75% milestone. The two definitions cross over at different lengths, so the same creative gets different hold rates depending on which definition your agency uses.

Neither is authoritative. Both circulate in vendor glossaries, neither appears in a standards document, and nobody arbitrates between them.

And both have an arithmetic problem underneath, which is the part almost nobody knows about.

Duration metrics and milestone metrics are not the same family

This is documented by the platform itself, in plain language, and it invalidates the ratio.

What duration metrics do. The platform states that for these it sums the unique seconds that a video plays, and that time spent replaying the same segments for a single impression is not included. This family covers 2-second continuous plays, 3-second plays and ThruPlays.

What milestone metrics do. The platform states that these measure the number of people who reach certain points in a video, whether they played the video continuously or skipped to those points. The example it gives is video plays at 25%, and it says explicitly that the metric may include people who skip to the 25% point and play from there.

Why that breaks the ratio. Dividing a milestone metric by a duration metric produces a number whose numerator counts skippers and whose denominator does not. The result is not a retention rate. It is a mixture.

And the other definition has a subtler version of the same problem. 15-second plays divided by 3-second plays stays inside the duration family, so the replay handling is consistent. But it compares two thresholds on a distribution whose shape you cannot see, and it tells you nothing about the 4 to 14 second range where most departures actually happen.

What the platform recommends instead, for anyone who wants duration including replays: a separate average play time metric, which is a different number again.

Duration metrics and milestone metrics compared, and why a ratio between them is not a retention rateDiagram explaining why the ratio commonly called hold rate is arithmetically unsound, based on the platform’s own published distinction between two families of video metric. Duration metrics sum the unique seconds that a video plays and explicitly exclude the amount of time spent replaying the same segments of a video within a single impression; this family comprises two-second continuous video plays, three-second video plays and the completion-based metric known as ThruPlay. Milestone metrics measure the number of people who reach a certain point in a video, and the platform states explicitly that they count viewers whether they played the video continuously or skipped directly to those points; this family comprises video plays at twenty-five, fifty, seventy-five and one hundred percent, and the platform gives the example that a twenty-five percent metric may include people who skip to the twenty-five percent point and play from there. Because the two families use different counting rules, dividing a milestone metric by a duration metric produces a ratio whose numerator counts viewers who skipped and whose denominator does not, which makes the result a mixture rather than a retention rate. The alternative definition, dividing fifteen-second plays by three-second plays, stays inside the duration family and therefore handles replays consistently, but it compares two thresholds on an unobserved distribution and reveals nothing about the four to fourteen second range where most departures occur. For duration including replay time, the platform directs advertisers to a separate average play time metric, which is a third distinct number.Two families. Different counting rules. One bad ratio.Duration metricsSums the UNIQUE SECONDS a video plays.Replay time is excluded.2-second continuous plays3-second plays · ThruPlaysMilestone metricsCounts people who REACH a point,including those who skipped to it.Plays at 25% · 50%75% · 100%“Hold rate” = milestone ÷ durationNumerator counts skippers. Denominator does not. The result is a mixture, not a retention rate.The other definition, 15s ÷ 3sStays in one family, so replays are handledconsistently. But it says nothing about the4 to 14 second window where people leave.If you want duration with replaysThe platform points you to a separateaverage play time metric, which is a thirdnumber again.
One family excludes replays and counts unique seconds. The other counts anyone who reaches a point, including people who skipped there. Source : Platform metric documentation, read directly (2026)

The shorter metric is the stricter one

This is the finding that surprises everyone, including people who buy video every day.

The 3-second play. The platform counts the number of times a video played for three seconds, or for 97% of its length if shorter. Replays are excluded. It gives the example that someone who plays a 3-second video for two seconds, rewinds and watches the first two seconds again does not register a view, because replays do not count.

What that definition does not contain. Any requirement about pixels on screen. Any requirement about sound. Any accreditation.

The 2-second continuous play. The platform states that most 2-second continuous plays will have at least 50% of the video pixels in view, notes the exception where a system overlay obscures part of the screen, and states that the metric is accredited by the measurement council.

So the ranking is inverted. The two-second metric is pixel-gated and accredited. The three-second metric is neither. A longer threshold does not mean a more demanding measurement, and anyone building a funnel on 3-second plays is building on the looser number.

ThruPlay, for completeness. It optimises and bills for completion on videos shorter than 15 seconds, and for at least 15 seconds on longer ones. The platform defines full length as at least 97% of the video, because people drop off as credits roll or content fades.

The practical implication. If you want the most defensible retention denominator on that platform, it is the 2-second continuous play, not the 3-second play that every dashboard defaults to.

A view is five different events

Across platforms the word is doing entirely different work, and nobody reconciles it.

Two seconds, pixel-gated. The accredited metric on the largest social platform.

Three seconds, not pixel-gated. The default on the same platform.

Six seconds, or an engagement. On the short-video platform, a 6-second view counts a video that played at least six seconds in an impression session, played in full if shorter than six seconds, or that received at least one engagement within the first six seconds. That last clause means it is not purely a duration metric: two ads with identical retention can report different 6-second view counts if one attracted more taps.

Fifteen seconds, or 97%. ThruPlay.

Thirty seconds, or an interaction. On the video platform, you pay when a viewer watches 30 seconds, or the entire duration if shorter, or interacts with your video, whichever comes first.

And a replay asymmetry worth knowing. On the short-video platform, video views exclude replays, but average play time per video view includes time spent replaying. Multiplying one by the other does not give you total watch time.

None of the five mentions sound. Whether anyone heard the ad is not part of any platform’s definition of a view.

The five different events that advertising platforms call a video viewTable setting out the five distinct events that advertising platforms describe using the single word view, showing that cross-platform video reporting compares incompatible measurements under one label. The first is a two-second continuous play on the largest social platform, which the platform states will in most cases have at least fifty percent of the video pixels in view and which is accredited by the industry measurement council. The second is a three-second play on the same platform, counted when a video played for three seconds or for ninety-seven percent of its total length if shorter, with replays excluded, and carrying no pixel requirement and no accreditation, which means the shorter two-second metric is the stricter measurement of the two. The third is a six-second view on the short-video platform, counted when a video starts playing for at least six seconds in an impression session, or plays in full if it is shorter than six seconds, or receives at least one engagement within the first six seconds, which means it is not purely a duration metric and two advertisements with identical retention can report different counts if one attracted more taps. The fourth is a ThruPlay on the largest social platform, which bills for completion on videos shorter than fifteen seconds and for at least fifteen seconds of play on longer ones, with full length defined as at least ninety-seven percent of the video because viewers drop off as content fades. The fifth is a paid view on the video platform, charged when a viewer watches thirty seconds, or the entire duration if the video is shorter, or interacts with the video, whichever comes first. None of the five definitions makes any reference to sound, so whether the viewer heard the advertisement is not part of any platform’s definition of a view.One word. Five events.Any cross-platform “views” total is a sum of incompatible things.Called a view whenPixel floorAccreditedSound2 s continuous~50% pixelsYesNo3 s play (the default)NoneNoNo6 s, OR one engagementNot statedNot statedNoA tap in the first six seconds qualifies it, so it is not purely a duration metric15 s, or 97% of the videoNot statedNot statedNo30 s, OR any interactionNot statedNot statedNoThe inversion to rememberThe 2-second metric is stricter than the3-second one. Longer threshold does notmean tighter measurement.The replay asymmetryOn the short-video platform, views excludereplays but average play time includes them.Do not multiply the two.
Cross-platform video reporting compares five different events under a single label. Source : Platform metric documentation, read directly (2026)

What is actually standardised

There is one measurement in this area that a standards body has genuinely defined, and it is worth holding onto.

The viewable video ad impression. To count, two continuous seconds of the video advertisement must play, meeting the same pixel requirement as a viewable display ad.

The clause that matters for creative. The guidelines state that this required time is not necessarily the first two seconds of the video ad: any unduplicated content comprising two continuous seconds qualifies.

The other defined term. Video ad completion rate: the percentage of all video ads that play through their entire duration to completion. Simple, unambiguous, and defined in the glossary that has no entry for hold rate.

Why this matters to your reporting. These two are the only terms in the area you can put in a client deck and defend if challenged. Everything else is platform-specific or invented.

What follows about hold rate specifically. It is not that the concept is worthless. Retention past a point is a real thing worth knowing. It is that the word has no fixed referent, so two people using it are usually not discussing the same number.

Read the curve, not the ratio

A single number cannot describe retention, and the four milestone points can.

What a ratio hides. Two ads with the same 50% milestone can have completely different shapes: one loses viewers steadily, the other loses almost everyone in the first two seconds and then holds the survivors to the end. Those are different problems and they need different fixes.

The steep early drop. Most departures between the start and 25%. The opening is not earning the next five seconds. Change the first frames, not the ending.

The mid-video collapse. Retention fine to 25%, falling apart before 50%. The ad made a promise it did not keep quickly enough. Usually the message arrives too late.

The steady decline. An even slope across all four points. This is normal and mostly a length problem: the ad is longer than its content justifies.

The flat tail. Heavy loss early, then almost none. You have found your audience within the audience. The targeting is wide and the creative is doing the qualifying, which is expensive but informative.

What to do with the shape. Fix the segment where the slope is steepest, then re-measure. That is a real diagnostic loop, and it is available on every platform without inventing a metric.

Four video retention curve shapes that produce identical single ratios and the different creative fix each requiresDiagram showing four distinct video advertisement retention curve shapes that can produce the same single retention ratio, together with the different creative correction each one implies, to illustrate why reading the four milestone points is more useful than computing one ratio. The first shape is a steep early drop, in which most departures occur between the start of the advertisement and the twenty-five percent milestone; this indicates that the opening is not earning the next few seconds and the correction is to change the first frames rather than the ending. The second shape is a mid-video collapse, in which retention holds well to the twenty-five percent milestone and then falls apart before the fifty percent milestone; this indicates that the advertisement made a promise it did not fulfil quickly enough, usually because the message arrives too late. The third shape is a steady decline with an even slope across all four milestone points, which is the normal pattern and generally indicates a length problem, meaning the advertisement runs longer than its content justifies. The fourth shape is a flat tail, in which heavy loss occurs early and then almost none, indicating that the creative has identified an audience within the targeted audience and is performing the qualifying work itself, which is expensive but informative about who the message actually reaches. The working method is to identify the segment where the slope is steepest, correct that segment specifically, and re-measure, which constitutes a genuine diagnostic loop available on every platform without inventing a metric.Four shapes, one ratio, four different fixesMilestone points at 25, 50, 75 and 100 percent.Steep early dropMost losses before 25%.Fix: the first frames.Mid-video collapseFine to 25%, gone by 50%.Fix: the message lands late.Steady declineEven slope throughout.Fix: it is too long.Flat tailHeavy loss, then almost none.The creative is qualifying.All four can report the same headline retention number. Only the shape says what to change.Fix the segment with the steepest slope. Re-measure. Repeat.
One number cannot tell these apart. Four milestone points can, and each shape points at a different edit. Source : Milestone metrics as documented by the platform (2026)

What to measure instead

Five rules that survive the fact that the vocabulary is broken.

Pick one platform’s metrics and stay inside them. Never build a ratio from two platforms, and never build one across the duration and milestone families within a platform.

Use the accredited denominator where one exists. On the largest social platform, that is the 2-second continuous play, not the 3-second play your dashboard shows by default.

Define your own hold point in seconds, not in percentages. Identify the timestamp where your message actually lands. A 25% milestone on a 12-second ad and on a 90-second ad are not comparable events.

Read the whole curve, not one ratio. The milestone metrics give you 25, 50, 75 and 100%. Four points describe a shape. One ratio describes nothing, and hides where people actually left.

Judge on cost per meeting held. Retention is a diagnostic, not an objective. If better retention does not move the downstream number, it improved a metric and nothing else.

And say what you mean in the deck. Write “share of viewers reaching 50%, milestone metric, includes viewers who skipped to that point” rather than “hold rate”. It is longer, it is defensible, and it prevents the argument three months later about which definition was used.

A defensible reporting practice replacing the undefined hold rate metricDiagram presenting a defensible reporting practice for video advertising retention in place of the undefined metric commonly called hold rate. The first rule is to select one platform’s metrics and remain inside them, never constructing a ratio across two platforms and never constructing one across the duration and milestone metric families within a single platform, because those families use incompatible counting rules. The second rule is to use the accredited denominator where one exists, which on the largest social platform means the two-second continuous play rather than the three-second play that dashboards display by default, because the two-second metric carries a pixel requirement and measurement council accreditation while the three-second metric carries neither. The third rule is to define the hold point in seconds rather than in percentages, since a twenty-five percent milestone on a twelve-second advertisement and on a ninety-second advertisement describe entirely different events. The fourth rule is to read the whole retention curve using the twenty-five, fifty, seventy-five and one hundred percent milestone metrics together, because four points describe a shape whereas a single ratio conceals where viewers actually departed. The fifth rule is to judge the creative on cost per meeting held rather than on retention itself, treating retention as a diagnostic rather than an objective, on the principle that a retention improvement which does not move the downstream business measure improved a metric and nothing else. The final instruction is to write the metric out in full in reporting, naming the family, the threshold and the known limitation, rather than using a label that no standards body has ever defined.What to write instead1. One platform, one familyNever a ratio across duration and milestone.2. Accredited denominator2-second continuous, not the 3-second default.3. Seconds, not percentages25% of 12 s and of 90 s are different events.4. Read the whole curve25, 50, 75, 100. Four points show a shape.5. Judge on cost per meeting heldRetention is a diagnostic. If it does not move the downstream number, nothing improved.Stop writing: “hold rate 42%“Nobody can check it, and two people using the phrase are usually describing different numbers.Start writing: “42% of viewers reached the 50% milestone""Milestone metric, so it includes viewers who skipped to that point. Denominator: 2-secondcontinuous plays.” Longer, defensible, and it ends the argument three months later.
Name the metric family, name the threshold in seconds, read the whole curve, judge downstream. Source : IAB Digital Video Glossary and MRC guidelines (2018)

Where to go next

You are working on the opening seconds. The ad hook.

You are deciding how long the ad should be. Video ad length.

You are choosing between video and static. Video or static ads.

Your creative has been running a long time. Creative fatigue metrics.

Your click-through rate is the number in dispute. Click-through rate benchmarks.

Your platform numbers and your analytics disagree. Why GA4 and Meta conversions do not match.

In short

  • “Hold rate” appears zero times in the industry video glossary, the video impression guidelines and the viewability guidelines. No platform defines it.
  • Two definitions circulate and they disagree: 15-second plays over 3-second plays, or share past a percentage milestone. They cross over at different video lengths.
  • The milestone version is arithmetically unsound. Milestone metrics count viewers who skipped to a point; duration metrics exclude replays and count unique seconds. The ratio mixes families.
  • The shorter metric is the stricter one. The 2-second continuous play is pixel-gated and accredited. The 3-second play, which every dashboard defaults to, is neither.
  • A view is five different events: 2 seconds pixel-gated, 3 seconds not, 6 seconds or one engagement, 15 seconds or 97%, 30 seconds or any interaction.
  • None of them involves sound. Whether anyone heard your ad is not part of any platform’s definition of a view.
  • Only two terms here are actually standardised: the viewable video impression at two continuous seconds, and video ad completion rate.
  • And the viewability standard refuses to privilege the opening: the required two seconds need not be the first two.

Name the metric properly and judge it downstream. Book a diagnostic, or see how we approach B2B paid acquisition.