Most website briefs are a list of pages and features written before anybody has examined the problem, and they produce exactly what they describe: a site that matches the document and not the need. The alternative is not a longer brief. It is a different sequence, and two governments publish it in full, for free, with the phases named and the research cadence specified.

The UK Government Service Manual is the more useful of the two for this purpose, because it says the thing most agency proposals cannot afford to say: “You should not start building your service in discovery.”

That sentence is the whole argument. Everything below is how to act on it.

Interrogate the solution you were handed

The most valuable page in that guidance addresses the situation you are actually in, which is that somebody has already decided what to build.

The instruction. “At the start of your discovery, you might be presented with a pre-defined solution or told you’re building a specific thing. Before you start your research, you’ll need to interrogate that solution and reframe it as a problem to be solved.”

And the worked example is worth quoting in full. “For example, a problem is not: ‘We need to build an interactive map to show people where our contact centres are’. It’s probably something like: ‘How can we make it easier for people to find their nearest contact centre if they need to book a face-to-face appointment?’”

Notice what changes between those two sentences. The first has one acceptable answer. The second has several, and one of them might be a phone number in the footer.

The reframing also has a negative half. “Break down assumptions and ask lots of questions. Reframing the problem also includes agreeing what is not part of the problem.” Agreeing what is out of scope is the part that saves the budget.

Why this matters commercially. A brief listing eighteen page templates commits you to eighteen page templates. A brief stating four problems commits you to solving four problems, and lets the supplier propose the cheapest way to do it.

And the service standard reinforces the point. “Focusing on the user and the problem they’re trying to solve, rather than a particular solution, often means that you learn unexpected things about their needs. The real problem might not be the one you originally thought needed solving.”

A website brief expressed as a predefined solution compared with the same brief reframed as a problemContrast between a website brief expressed as a predefined solution and the same brief reframed as a problem to be solved, following the instruction published in the United Kingdom government service manual. The guidance addresses the situation in which a team is presented with a predefined solution or told it is building a specific thing, and instructs that before research begins the team must interrogate that solution and reframe it as a problem to be solved. The worked example given in the guidance states that a problem is not a requirement to build an interactive map showing people where contact centres are, but is probably a question about how to make it easier for people to find their nearest contact centre if they need to book a face to face appointment. The structural difference between the two formulations is that the first admits only one acceptable answer, namely the interactive map, whereas the second admits several possible answers of which one might be considerably cheaper, such as a telephone number placed in the page footer. The guidance also specifies a negative half to the reframing exercise, instructing teams to break down assumptions and ask many questions, and stating that reframing the problem also includes agreeing what is not part of the problem, which is the element that protects a budget. The commercial consequence is that a brief listing a fixed number of page templates commits the client to producing that number of templates, whereas a brief stating a small number of problems commits the client only to solving those problems and permits a supplier to propose the least expensive means of doing so. The government service standard reinforces this by stating that focusing on the user and the problem they are trying to solve rather than on a particular solution often reveals unexpected things about their needs, and that the real problem might not be the one originally thought to need solving.Same project, two briefsWritten as a solution”We need to build an interactive mapto show people where our contactcentres are.”One acceptable answer. You have already bought it.Written as a problem”How can we make it easier for peopleto find their nearest contact centre ifthey need to book an appointment?”Several answers. One of them is a phone number.And the half of the exercise that protects the budget”Reframing the problem also includes agreeing what is not part of the problem.”Why the second version costs less, not moreA brief listing eighteen templates commits you to eighteen templates. A brief stating four problems commits youto four problems, and lets the supplier propose the cheapest way to solve them.
The reframed version has more than one acceptable answer, which is what lets a supplier propose a cheaper one. Source : UK Government Service Manual, How the discovery phase works, updated 21 June 2021 (2021)

The four phases, and what ends each one

The value of a named phase model is that each phase has an exit condition, which is what a brief is actually missing.

Discovery. “Before you commit to building a service, you need to understand the problem that needs to be solved.” It ends “when you’ve decided whether or not you want to move on to alpha”, on two tests: whether “there’s a viable service you could build” and whether “it’s cost effective to pursue the problem.”

With a duration and a prohibition. “There’s no set time period for a discovery, but around 4 to 8 weeks is typical.” And: “You should not start building your service in discovery.”

Alpha. “Alpha is where you try out different solutions to the problems you learnt about during discovery.” It is not public, it “tends to last between 6 and 8 weeks”, and the expectation is blunt: “Expect to throw away any code, and lots of the ideas you test, at the end of alpha.”

Beta, in two halves. “The beta phase is where you take your best idea from alpha and start building it for real.” Private beta first, with “a limited number of people”, then public beta once “you’re confident you can run it at scale.”

Live. “The live phase is about supporting the service in a sustainable way, and continuing to iterate and make improvements.” With a note most website projects never plan for: “This does not necessarily mean having an agile team on the service 100% of the time.”

And a fifth outcome that no agency proposal contains. “It’s not a failure to stop at the end of the discovery phase if your research shows that’s the best thing to do. In fact, you’ll be saving time and money that could be better spent elsewhere.”

Which is the test of whether your brief is honest. If stopping after the research phase is not a permitted outcome, the research is decoration.

The four published project phases with their durations and exit conditionsThe four phases of a digital service project as published in the United Kingdom government service manual, each with its definition, typical duration and the condition that ends it. Discovery is defined by the requirement to understand the problem that needs to be solved before committing to build a service. It has no set time period but around four to eight weeks is described as typical, with the purpose of the discovery dictating its length. The guidance states explicitly that a team should not start building its service during discovery. Discovery ends when the team has decided whether or not to move on to alpha, judged against two tests, namely whether there is a viable service that could be built which would make it easier for users to do the thing they need to do, and whether it is cost effective to pursue the problem, which means weighing the cost against the improvement thought achievable. Alpha is where different solutions to the problems learned about during discovery are tried. Alpha services are not made available to the public, alphas tend to last between six and eight weeks, and teams should expect to throw away any code and many of the ideas tested at the end. Alpha finishes when a prototype exists that is substantial enough to support a decision about whether to move to beta. Beta is where the best idea from alpha is built for real, and has two stages, a private beta in which a limited number of people are invited to use the service so that feedback can be gathered and improvements made, followed by a public beta once the team has improved the service and is confident it can be run at scale. Live is about supporting the service in a sustainable way and continuing to iterate and improve, and the guidance notes that this does not necessarily mean having a team on the service all of the time. A further legitimate outcome exists at the end of discovery, the guidance stating that it is not a failure to stop if research shows that is the best thing to do, since stopping saves time and money that could be better spent elsewhere.Four phases, four exit conditionsDiscovery4 to 8 weeks typical”Before you commit to building a service, you need to understand the problem that needs to be solved.”Ends when: you have decided whether to move to alpha. And “you should not start building your service in discovery.”Alpha6 to 8 weeks typical”Where you try out different solutions to the problems you learnt about during discovery.” Not public.”Expect to throw away any code, and lots of the ideas you test, at the end of alpha.”Beta, private then public”Take your best idea from alpha and start building it for real.” A limited group first, then everyone.Ends when: you are confident you can run it at scale.Live”Supporting the service in a sustainable way, and continuing to iterate.” Not necessarily a full team, always.And a fifth outcome no proposal contains: “It’s not a failure to stop at the end of the discovery phase.”
Each phase has an exit condition. That is the part a feature list is missing, and the reason projects overrun. Source : UK Government Service Manual, agile delivery phases (2021)

How much research, and how often

The guidance gives numbers, which is unusual and useful, because the numbers are smaller than most people assume for qualitative work and much larger for quantitative.

Per round, for qualitative work. “You’ll usually need between 4 and 8 participants for each round using methods like experience mapping, contextual research, in-depth interviews or usability testing.”

And the structural advice that matters more than the number. “If you need more participants to get clear findings, do more rounds rather than one big round. That way you can adjust after each round.”

On cadence. “Aim to do at least one round of research every 2 weeks.”

On who watches. “Everyone should observe at least 2 hours of research every 6 weeks.” That is a project management instruction disguised as a research instruction, and it is the one that changes decisions.

And the contrast that stops people misusing the small number. “For methods like surveys, A/B testing and benchmarking, you will need hundreds of participants to produce clear findings.” Four to eight people finds problems. It does not measure anything.

One accessibility baseline the same guidance gives. “Bear in mind that, in the UK, 1 in 5 people report a permanent disability.” The figure is British, and it belongs in the recruitment brief rather than in a compliance appendix.

Published participant numbers and research cadence for qualitative and quantitative methodsPublished guidance on how many research participants are required and how often research should be conducted, distinguishing methods that find problems from methods that measure them. For qualitative methods including experience mapping, contextual research, in depth interviews and usability testing, the guidance states that between four and eight participants are usually needed for each round. Where more participants are required to obtain clear findings, the guidance advises conducting more rounds rather than one large round, on the reasoning that this allows adjustment after each round. On cadence, the guidance sets a target of at least one round of research every two weeks. On team involvement, it specifies that everyone should observe at least two hours of research every six weeks, which functions as a project management instruction rather than a research instruction since it determines whose assumptions get corrected. For quantitative methods including surveys, split testing and benchmarking, the guidance states that hundreds of participants will be needed to produce clear findings, which establishes the boundary that a small qualitative round finds problems but does not measure anything and cannot be used to support a claim about magnitude or proportion. The same body of guidance provides an accessibility baseline figure, noting that in the United Kingdom one in five people report a permanent disability, a figure which belongs in the participant recruitment brief rather than in a compliance appendix, since recruiting only participants without disabilities produces research findings that do not generalise to a fifth of the population.Two different jobs, two different numbersTo find problems4 to 8participants per roundInterviews, usability testing, contextualresearch, experience mapping.To measure anythinghundreds”For methods like surveys, A/B testing andbenchmarking.”More rounds, not bigger ones”That way you can adjust after each round.”At least one round every 2 weeks.And who has to watch”Everyone should observe at least 2 hours ofresearch every 6 weeks.”The mistake the small number invitesSix people finding a problem is evidence the problem exists. It is not evidence of how many people have it.
Four to eight people per round, more rounds rather than bigger ones, and hundreds if you want to measure. Source : UK Government Service Manual, Plan user research for your service (2018)

Principles worth stealing verbatim

The same government publishes design principles, and several of them are better written than anything in a commercial brief. Note there are now eleven, not ten: a sustainability principle was added in April 2025.

On where to start. “Service design starts with identifying user needs. If you don’t know what the user needs are, you won’t build the right thing. Do research, analyse data, talk to users. Don’t make assumptions. Have empathy for users, and remember that what they ask for isn’t always what they need.”

On scope, and this one belongs in every brief. “We should concentrate on the irreducible core.”

On evidence. “Let data drive decision-making, not hunches or guesswork. Keep doing that after taking your service live … Analytics should be built-in, always on and easy to read.”

On effort, and it is the honest one. “Making something look simple is easy. Making something simple to use is much harder … Don’t take ‘It’s always been that way’ for an answer. It’s usually more and harder work to make things simple, but it’s the right thing to do.”

On risk. “Iteration reduces risk. It makes big failures unlikely and turns small failures into lessons. If a prototype isn’t working, don’t be afraid to scrap it and start again.”

And on consistency, which is the principle that governs a design system. “We should use the same language and the same design patterns wherever possible … This isn’t a straitjacket or a rule book. Every circumstance is different.”

Published government design principles applicable to a commercial website briefDesign principles published by the United Kingdom government that apply directly to a commercial website brief, quoted from the official guidance which was last updated on the second of April 2025 and which now contains eleven principles rather than ten, an eleventh concerning environmental impact having been added on that date. On where a project should start, the first principle states that service design starts with identifying user needs, that if the team does not know what the user needs are it will not build the right thing, that research should be done, data analysed and users spoken to, that assumptions should not be made, and that what users ask for is not always what they need. On scope, the second principle states that the organisation should concentrate on the irreducible core, a formulation directly transferable to a commercial brief. On evidence, the third principle states that data should drive decision making rather than hunches or guesswork, that this should continue after the service goes live through prototyping, testing and iteration, and that analytics should be built in, always on and easy to read. On the effort required, the fourth principle states that making something look simple is easy while making something simple to use is much harder, that it’s always been that way should not be accepted as an answer, and that it is usually more and harder work to make things simple but that this is the right thing to do. On risk, the fifth principle states that iteration reduces risk, makes big failures unlikely and turns small failures into lessons, and that a prototype which is not working should be scrapped without hesitation. On consistency, the ninth principle states that the same language and design patterns should be used wherever possible, while explicitly qualifying that this is not a straitjacket or a rule book and that every circumstance is different.Six lines worth copying verbatimOn starting”What they ask for isn’t always what they need.”On scope”We should concentrate on the irreducible core.”On evidence”Analytics should be built-in, always on and easy to read.”On effort”Making something look simple is easy. Making something simple to use is much harder.”On risk”Iteration reduces risk … turns small failures into lessons.”There are now eleven, not ten. A sustainability principle was added on 2 April 2025.
Published, free, and better written than most commercial briefs. Note there are now eleven, not ten. Source : UK Government Design Principles, updated 2 April 2025 (2025)

What to put in the document

A brief that follows the above is shorter than the one you were going to write. It is also the brief that gets a straight answer back from anyone asked to build a B2B site scoped on problems rather than on a page list.

The problems, framed as questions. Three to six of them, each phrased so that more than one answer is possible. If a line names a component, rewrite it.

What is explicitly out of scope. The half of the reframing exercise everyone skips, and the one that stops the project growing.

The evidence you already hold, and its gaps. Analytics, support tickets, sales objections, search queries. Name what you do not know, because that is what the research phase is for.

A research plan with numbers. How many rounds, how many participants each, over what period, and who from your side will observe. Four to eight per round, more rounds rather than bigger ones.

Decision points, not milestones. A date at which continuing is a decision rather than a formality, with the two questions attached: is there a viable thing to build, and is it cost effective to pursue.

The constraints that are real. Technology you cannot change, legal obligations, brand assets that are fixed, integrations that must survive. These belong in the brief because they narrow the solution space legitimately.

And what you will measure afterwards. Named, with a current baseline where one exists. A brief without a baseline cannot produce a verdict later.

Contents of a website brief written as problems rather than as a specification of featuresThe seven sections that constitute a website brief written according to published service design guidance, none of which is a list of pages or features, on the principle that such a list is an output of the design work rather than an input to it. The first section states the problems, framed as questions, numbering between three and six, each phrased so that more than one answer is possible, with the rule that any line naming a specific component should be rewritten as a problem. The second section states what is explicitly out of scope, which is the half of the problem reframing exercise most often omitted and the element that prevents uncontrolled growth of the project. The third section states the evidence already held and its gaps, covering analytics, support tickets, sales objections and search queries, and naming explicitly what is not known, since that is what the research phase exists to establish. The fourth section is a research plan expressed in numbers, specifying how many rounds will be conducted, how many participants will take part in each, over what period, and who from the client side will observe, following the published guidance of four to eight participants per round and more rounds rather than larger ones. The fifth section states decision points rather than milestones, meaning a date at which continuing is a genuine decision rather than a formality, accompanied by the two published tests, namely whether there is a viable service that could be built and whether it is cost effective to pursue the problem. The sixth section states the constraints that are real, covering technology that cannot be changed, legal obligations, fixed brand assets and integrations that must survive, these belonging in the brief because they narrow the solution space legitimately rather than arbitrarily. The seventh section states what will be measured afterwards, named explicitly and with a current baseline where one exists, since a brief lacking a baseline cannot produce a verdict once the work is complete.Seven sections, no page list1. The problems, as questionsThree to six. If a line names a component, rewrite it.2. What is out of scopeThe half everyone skips. It stops the project growing.3. Evidence you hold, and its gapsAnalytics, tickets, objections, search queries.4. A research plan with numbersRounds, participants each, period, who observes.5. Decision points, not milestonesA date where continuing is a decision.6. The constraints that are realTechnology, law, fixed assets, integrations.7. What you will measure afterwards, with today’s baselineA brief without a baseline cannot produce a verdict later. Write the number down before anything changes.And the two questions that end the first phaseIs there “a viable service you could build that would make it easier for users to do the thing they need to do”?And is “it cost effective to pursue the problem”? If either answer is no, stopping is the correct outcome.
Seven sections, none of which is a page list. The page list is an output of the work, not an input to it. Source : Method, over the UK Government Service Manual and Government Design Principles (2025)

What to do with this

Take the brief you have and mark every line that names a page, a component or a feature. Rewrite each one as a question with more than one possible answer. What survives is the actual scope, and it is usually a third of the length.

Then add the two sections nobody includes: what is explicitly out of scope, and what you will measure afterwards with today’s number written down.

Put a real decision point after the research, with the two published tests attached. If your procurement process cannot accommodate stopping there, say so out loud, because it means the research is theatre and you should skip it and save the money.

And book the research sessions before the design starts. Four to eight people, a round every two weeks, with the people who will approve the work in the room for two hours of it.

The next decisions are covered in what a B2B homepage has to do and B2B website usability that is testable.